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spinning exercise My Pull Sucks
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Any help? First person to help me get results will be sent a collectable Nusantara Cup Unleash the Freak white game disc. I'll post results later so the winner can send me their address. Specifially, I can throw for distance but on a flat trajectory. The trouble comes in when i try to incorporate distance with hang time. I probably should throw more often (only twice a week now) but i live in a city with limited open spaces. I already use the power grip. Related problem is getting more float on my hucks. Frequently i grip and throw harder, but the result is only a faster pull, which is actually worse. Mike, you're said to have an outstanding pull. Any advice? In the past, i've seen you advise folks to grip the disc harder, put more spin on it. Good advice, no doubt. But do you have something more specific and detailed? Any approaches to teaching better long puts and pulls that you use with your p_layer_s? Thanks
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The administrator has disabled public write access. |
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spinning exercise My Pull Sucks
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Mike, you're said to have an outstanding pull. Any advice? In the past, i've seen you advise folks to grip the disc harder, put more spin on it. Good advice, no doubt. But do you have something more specific and detailed? Any approaches to teaching better long puts and pulls that you use with your p_layer_s? ~~~~~~~~~~~~~~~~~~ do you know the dance steps to proper pulling???? everyone should. but it takes a diagram to teach...or you being at disc golf on one of our off nights from practice... next... don't swoop the disc in an arc... don't move your wrist in a circular manner...(meaning, do not swing your arm like a clock pendulum with your shoulder as the axis) this ain't no ball golf swing thing where, at the driving range they teach you to swing with that big ole curvie round club guide thing... imagine you have a one inch pvc pipe...sliced down the middle so that you have a long straight track that extends behind you and out in front. reach back and stick the edge of the disc opposite of your hand into the track behind you. slide it down the track so that the disc travels in a straight path, then at the end...where your wrist is about to break because you still have the edge of the disc opposite of your hand still in the track....SNAP YOUR WRIST as hard as you can like you are whipping someone with a wound up wet towel at the pool when you were a little kid. disc doesn't fly as far as you'd like? lean down further so that you can put the disc further behind you in the track. grab the disc tighter like you are making a fist to punch someone in the nose. snap your wrist harder at the end. one thing: throw the disc so that as it sails away from you...you ONLY see the exact profile of the disc....if you see the top of the disc, or the bottom of it....you ain't throwing it straight and true...and it is gonna fade away one way or the other. another thing: when you TURN your torso to 'put the disc behind you'... someone standing in front of you ought to be able to SEE the disc the entire time. when you turn your torso to put the disc behind you....prior to ripping it long...don't curve your arm so that the disc actually ends up being hidden by your body or in a position that requires you to make the disc move in a round path around your body in order to travel straight away from you. know what i mean here? understand...Keep the disc in the track. it's a straight line.... the pvc pipe track does not curve around your body....so don't let the disc sneak back there forcing you to move the disc in a curved path towards it's destination. grab it tighter. put it further back behind you....which means lean down and reach as your torso turns.... snap your wrist harder...like you are popping someone with a wet towel. come on... don't know what i mean...? find the warriors at Tune Up in chicago... or at NC Sectionals... or at MA Regionals... there's always time to teach the dance step...and how to pull further. awight. MG
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spinning exercise My Pull Sucks
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Not that this will get me that disc, but if you angle the disc that will affect hang time, loft, etc, helping you place the disk in the corner for traps, etc. ALso, if you have faster teammates who can run down on the pull, that could be helpful. As my pull sucks as well, I am also interested in seeing some advice on this. Good luck, Dave
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spinning exercise My Pull Sucks
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First things: No advice will do you any good if you don't practice it. Get 5 or 10 lids and go out to a field and throw them a bunch. When you're tripping over your arm, do it some more. If you know anyone who can pull who has a few minutes to watch you some time, that will probably help more than the combined wisdom (cough) of rsd, because instant feedback is incredibly valuable. The biggest thing is to move the disc in a straight line. Anything else is just wasting your energy. Reach _straight_ back, and pull it _straight_ forward. But, you say you can throw far, just not high, so you can probably do that part already. And, understand that, back in the days before beveled edge golf discs, there were people who could throw a lid well over half again the length of an ultimate field. So, it can be done. The secret is what is, in the official jargon of disc sports, referred to as mung angle . It is the difference between the nose angle and the vector you throw on. Too much mung up or down and you will either throw a swilly air bounce pull or a reverse air bounce that dives into the ground. This is not, presumably, what you had in mind. This must be coupled with a slightly rising release. It will take time to learn to do it. I do it by dropping my hand slightly when I reach back, and pulling to my normal release point. Other people drop their backswing and release high. This will take a fair amount of practice. You will throw a lot of high throws that stall out and clingons that turn over to the right and early releases that die out left. But keep practicing and it *will* come. In a headwind, it's relatively simple. No mung. Throw *just* higher than straight. This should not be that hard to do. You will gain some distance from hang time, and the disc will give you just a little stall, which will help you with defensive positioning. Any mung will just allow the headwind to abuse your throw. In a tailwind, you actually want the nose of the disc to point slightly down, not just below the release vector. This is because the tailwind will actually lift the disc. (note that this assumes a tailwind faster than you throw, not a wimpy 2 mph one.) You also want a slightly higher release vector. The disc will get up, and ride down the wind. There's a fair amount of precision in this, and you will probably go half mad trying to get it. But it'll be worth it when you see one go out the back of the end zone and still be 10 feet in the air. (of course, that's a brick, but it's a lot easier to lose distance than to find it.) The absolute best wind for pulling is a crosswind from your throwing hand side. Put some hyzer on the disc (let the edge away from your hand dip), and throw up. Your choice of mung angle will depend on the angle and strength of the headwind. Remember that the _object_ is not just to throw far. A fast deep pull is probably less effective than one that goes only 45 yards but hangs up there forever. So you have to angle the disc so that it travels down the field, but not too fast. Part of this only works if you can throw hard. You will find that lids are very slightly unstable , that is they will precess slightly to the side of your throwing hand. This allows you to release the disc with hyzer and have it flatten out in flight. The harder you throw, the more precession you will get, but the more spin you throw with, the less precession you will get. This is important for cross wind pulls, as it will allow you to use a comfortable release angle (hyzer releases afford a certain amount of natural rise in the throwing motion) and still get the disc turned so that the wind is beneath the flight plate. Really, though, the only paragraph here you need is the first one. If you do that, you'll be able to observe what works, and if you don't, no amount of advice will get you a long pull. Steve Sandvik
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The administrator has disabled public write access. |
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spinning exercise My Pull Sucks
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Specifially, I can throw for distance but on a flat trajectory. The trouble comes in when i try to incorporate distance with hang time. ~~~~~~~~~~~~~ hang time? what are you aiming at when you throw? do you look down at the 7 on the far line and throw it to them? or do you try to land the disc on top of the tree line above them? is there power line or a field light post off in the distance behind the end of the field? those are the things that you should be aiming at. look at them. they are way higher and way above the 7 on the line down there. throw your same flat throw...so that it is up even with the tops of the trees...or even with the power lines... sort of...put the disc on a flat line towards the _object_ you pick out in the distance. don't stop throwing the disc harder and harder...until you HIT that thing out in the distance.
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The administrator has disabled public write access. |
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spinning exercise My Pull Sucks
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past, i've seen you advise folks to grip the disc harder, put more spin on it. Good advice, no doubt. But do you have something more specific and detailed? Any approaches to teaching better long puts and pulls that you use with your p_layer_s? ~~~~~~~~~~~~~~~~~~ do you know the dance steps to proper pulling???? everyone should. but it takes a diagram to teach...or you being at disc golf on one of our off nights from practice... next... don't swoop the disc in an arc... don't move your wrist in a circular manner...(meaning, do not swing your arm like a clock pendulum with your shoulder as the axis) this ain't no ball golf swing thing where, at the driving range they teach you to swing with that big ole curvie round club guide thing... imagine you have a one inch pvc pipe...sliced down the middle so that you have a long straight track that extends behind you and out in front. reach back and stick the edge of the disc opposite of your hand into the track behind you. slide it down the track so that the disc travels in a straight path, then at the end...where your wrist is about to break because you still have the edge of the disc opposite of your hand still in the track....SNAP YOUR WRIST as hard as you can like you are whipping someone with a wound up wet towel at the pool when you were a little kid. disc doesn't fly as far as you'd like? lean down further so that you can put the disc further behind you in the track. grab the disc tighter like you are making a fist to punch someone in the nose. snap your wrist harder at the end. one thing: throw the disc so that as it sails away from you...you ONLY see the exact profile of the disc....if you see the top of the disc, or the bottom of it....you ain't throwing it straight and true...and it is gonna fade away one way or the other. another thing: when you TURN your torso to 'put the disc behind you'... someone standing in front of you ought to be able to SEE the disc the entire time. when you turn your torso to put the disc behind you....prior to ripping it long...don't curve your arm so that the disc actually ends up being hidden by your body or in a position that requires you to make the disc move in a round path around your body in order to travel straight away from you. know what i mean here? understand...Keep the disc in the track. it's a straight line.... the pvc pipe track does not curve around your body....so don't let the disc sneak back there forcing you to move the disc in a curved path towards it's destination. grab it tighter. put it further back behind you....which means lean down and reach as your torso turns.... snap your wrist harder...like you are popping someone with a wet towel. come on... don't know what i mean...? find the warriors at Tune Up in chicago... or at NC Sectionals... or at MA Regionals... there's always time to teach the dance step...and how to pull further. awight. MG
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The administrator has disabled public write access. |
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